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Mobile UX Guideline 5

News and Events on Mobile UX Guideline 5

64 posts

How FSA Revamped Their Online Presence with Mobile Moments in Mind

Let the mic drop! Mobile moments are created with the expectation that an app can stun the crowd. Do not let your audience down; they may never come back. Federal Student Aid (FSA), in an effort to provide better customer service, decided to build a mobile-responsive website. Kaegy Pabulos, a Borrower Experience Specialist and project
Posts by Jennifer Johnson
Dec 17, 2015

Trends on Tuesday: Users Spend Most of Their Time in Social Apps

ComScore released a new 2015 U.S. Mobile App report tracking native mobile app usage among adults over 18 years old, and it reinforced a lot of the trends we’ve been reporting on DigitalGov. Quartz succinctly summarized the report with the headline: “You really only use three apps on your phone.” The report clearly pointed out that Americans spend
Posts by Will Sullivan
Oct 27, 2015

Texting is Another Way to Make Mobile Moments

There are several things federal agencies need to think about in the mobile space. Is my website responsive, so that consumers can view it on any device (desktop/laptop, tablet, smartphone)? Do I have mobile apps that fill citizen needs? But does texting have a place in the U.S. government, as we strive to serve citizens
Posts by Karen Trebon
Oct 26, 2015

Trends on Tuesday: The Rise of Apps, The Decline of TV

Move over, 60 inch widescreens—for the first time ever, U.S. consumers are spending more time in mobile apps than on TV. An article from Flurry Insights, the blog for Yahoo’s mobile analytics service, covered the recent viewing trends. Apps are now the top media channel in the United States: on average, people spend 198 minutes on
Posts by Ashley Wichman
Oct 06, 2015

Trends on Tuesday: Content is King for Mobile Apps

Yahoo’s mobile analytics service, Flurry, released a new and provocative report about mobile apps versus mobile browser usage, in which they found audiences are spending almost an hour more with their mobile phones than last year. They also discussed the importance of how “content is king” in mobile apps. The top mobile app categories
Posts by Will Sullivan
Sep 22, 2015

Trends on Tuesday: The Mobile Internet is Dead. Long Live the Mobile Internet.

Benedict Evans, a leading mobile analyst with the Silicon Valley venture capital firm Andreessen Horowitz, published a provocative post last week about the death of the mobile Internet. He details the history of the mobile Web and posits that the mobile Internet is the Internet now. The desktop version of the Internet audience is smaller
Posts by Will Sullivan
Sep 15, 2015

Trends on Tuesday: Web Standards Advocate Advises Adaptive Web Design for Government Sites

This August, Aaron Gustafson, Web Standards Advocate at Microsoft, industry thought leader and speaker, and an author who wrote a leading book on adaptive web design, spoke to the government tech community at the U.S. General Services Administration
Posts by Will Sullivan
Aug 25, 2015

Trends on Tuesday: The Rise in “Mobile Addicts”

Yahoo’s mobile analytics division, Flurry, released an interesting report, in July, comparing mobile usage among three distinct types of users around the world based on how frequently they launch mobile applications each day: Regular Users, Super Users and Mobile Addicts. According to Flurry, of
Posts by Will Sullivan
Aug 18, 2015

NIST Hosts Reference Data Challenge to Create Mobile Apps

The National Institute of Standards and Technology (NIST) wants YOU to help them build native apps. NIST launched the Reference Data Challenge to improve the way the agency shares scientific reference data. They want third party developers from around the country to build native apps that aggregate and improve the usability of free NIST datasets and resources.
Posts by Jacob Parcell
Aug 13, 2015

Trends on Tuesday: Mobile Web Audiences Abandon Sites with Interstitial Ads

David Morell, a software engineer with Google, posted an interesting case study from the tech giant, sharing data about how users interacted with interstitials (ie webpages displayed before or after an expected content page) on their website. Their analysis showed that 69% of users completely abandoned the page and their original intent after being shown an interstitial. Interstitials take many
Posts by Will Sullivan
Aug 04, 2015

Help Us Add Resources to the Updated Mobile User Experience Guidelines!

Government agencies need to make sure their mobile websites and native apps don’t become one of the estimated billions of applications that end up in the app graveyard. The need for digital products to work better is not new in the federal government. Resources like the Digital Playbook and Public Participation Playbook have had impact
Posts by Jacob Parcell
Jul 31, 2015

Trends on Tuesday: People Over 55 Soon to Be Mobile-Majority Users

In July, comScore released a research paper, The Global Mobile Report: How Multi-Platform Audiences & Engagement Compare in the U.S., Canada, UK and Beyond, covering a lot of areas from smartphone penetration to Android vs. Apple preferences.
Posts by Will Sullivan
Jul 28, 2015

Trends on Tuesday: Adults Use Mobile Devices Most of the Time

Millennial Media released a new research report, Connected Consumers: Gaining Insights Across Screens, examining U.S. digital audiences from January 2014 until January 2015 with some interesting information that reinforces trends we’ve covered before.
Posts by Will Sullivan
Jul 14, 2015

The Content Corner: Create Better Mobile Content

All content needs to be developed with a mobile-first strategy, from headline choice to paragraph length. Although we are all now living in a post-mobilegeddon world, many of us are still implementing a mobile strategy. This strategy should consider several factors, including viewport size, cellular versus WiFi considerations, and load times. It should also include a
Posts by Tyrus Manuel
Jul 13, 2015

Planning with a Purpose: 3 Reasons Why Agencies Created Native Apps

Mobile. It’s here, and it’s here to stay! Agencies in all areas of government meet real world needs through mobile products. Creating effective mobile products requires planning, however. Agencies who have created native apps outlined three areas they considered in the mobile development process: strategy, business requirements and measuring value. Strategy Before creating a mobile
Posts by Byrhonda Lyons
Jul 01, 2015

Trends on Tuesday: Native App Push Notifications Drive Repeat Use

Analytics company, Localytics, released a new report about mobile app retention rates from the past 4 years that agencies should heed when considering their needs for building native mobile apps, compared to mobile-friendly
Posts by Will Sullivan
Jun 30, 2015

Using Apps for Mental Healthcare

Technology has opened new pathways for delivering health care, including mental health services. The National Center for Telehealth and Technology (T2), part of the Department of Defense, offers multiple apps that address health care for service members in a variety of ways. At a talk with
Posts by Ashley Wichman
Jun 25, 2015

NOAA’s CrowdMag App: Citizen Science on the Go

The rise in mobile device usage has created a rise in expectations: the public wants new and innovative interactions with all organizations, including government. Incorporating social media in mobile websites and native apps is one way federal agencies have increased public interaction. Six agencies have leveraged native app functionality for crowdsourcing purposes. The National Oceanic
Posts by Jacob Parcell
Jun 18, 2015

Trends on Tuesday: 7 Key Takeaways From Mary Meeker’s 2015 Internet Trends Report

Silicon Valley analyst Mary Meeker’s annual 2015 Internet Trends report has been released and is an exhaustive analysis of the world’s digital evolution (often mobile first driven) and how it is affecting business, culture
Posts by Will Sullivan
Jun 09, 2015

Trends on Tuesday: Thinking about Your Agency’s “Glanceable” Moment Strategy

Mobile device penetration is growing, with larger screens providing more real-estate for content and users completing more complex tasks over longer periods of engagement. However, the new wave of digital screens on watches and wearables is requiring organizations to consider how to build smaller, faster and simpler interfaces to prepare for “glanceable moments.” Ted Schadler from Forrester Research provided the following explanation:
Posts by Will Sullivan
Jun 02, 2015
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