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Gamification

News and Events on Gamification

15 posts

Deep Dive: How a Health Tech Sprint Pioneered an AI Ecosystem

Seven teams created digital tools that help in finding experimental therapies for patients, and for clinical trials to recruit new patients.
Posts by Gil Alterovitz, PhD Posts by Davar Ardalan Posts by Kristen Honey, PhD
Feb 27, 2019

The Cutting EDGE: New Virtual Training Prepares First Responders for Active Shooter Incidents

Amidst the chaos of an active shooter event, preparedness is key to a seamless, swift and effective response—and a new video game funded by the Department of Homeland Security (DHS) Science and Technology Directorate and the U.S. Army Research Laboratory just might do the trick.
Posts by U.S. Department of Homeland Security
Aug 03, 2017

Engineering the Chaski Relay: A Touchscreen Game at the National Museum of the American Indian

On visiting The Great Inka Road: Engineering an Empire exhibition at the Smithsonian National Museum of the American Indian, it is impossible not be taken by the sheer scale of the Inka Road. Qhapaq Ñan, or the Road of the Inka, is a 25,000-mile long road system that fed the rapid expansion of the Inka
Posts by Benjamin Bloom
Mar 31, 2017

Trends on Tuesday: Pokemon Go-es Away Slowly

The wildly popular, augmented reality game we reported on for Trends on Tuesday a few weeks ago and the focus of a piece about government agencies using it to engage citizens appears to have hit a ceiling and is slowly losing active fans in August according to a recent report in Bloomberg. While the mobile game may
Posts by Will Sullivan
Aug 30, 2016

Catch the Mall! With Pokemon and Public Services

“… I have never seen so many people of all ages walking around our civic spaces and small businesses interacting as I have this morning. Teens catching them. People catching them in line for coffee. Moms outsmarting their kids. Local youths teaching my toddler how to throw a ball. Full grown adults. Marines. Kids on
Posts by Justin Herman Posts by Paul Ollig
Jul 12, 2016

Trends on Tuesday: Adoption for Pokémon Go Mobile App Goes Crazy

Augmented Reality games have existed for years, but have mostly failed to catch a mainstream audience; Pokémon Go just changed all that this weekend. The game that launched early this month has exploded in popularity and is close to surpassing Twitter in daily active
Posts by Will Sullivan
Jul 12, 2016

How Gamification Can Break Down Bureaucracy and Address Real World Problems

The world’s toughest challenges require out-of-the-box thinking. But how can agencies facilitate intentional, structured collaboration that leads to this thinking? Gamification. To address issues ranging from maritime piracy to Naval energy use to 3D printing, the Navy uses gamification via MMOWGLI, the Massive Multiplayer Online Wargame Leveraging the Internet. MMOWGLI is an online gaming platform that
Posts by Ashley Wichman
Apr 15, 2016

Designing User-Friendly, Educational and Engaging Mobile Gaming Apps

How do you reach audiences with important health information and leave users asking for more? Is it enough to create responsive websites written in plain language or to design apps with health tips optimized for handheld devices? While those ideas are a step in the right direction, we do not live in a world where,
Posts by Alex Casanova
Feb 19, 2016

NOAA’s CrowdMag App: Citizen Science on the Go

The rise in mobile device usage has created a rise in expectations: the public wants new and innovative interactions with all organizations, including government. Incorporating social media in mobile websites and native apps is one way federal agencies have increased public interaction. Six agencies have leveraged native app functionality for crowdsourcing purposes. The National Oceanic
Posts by Jacob Parcell
Jun 18, 2015

Trends on Tuesday: Mobile Gaming Habits

We’ve reported before that playing games is one of the most popular activities on mobile devices. A recent study by App Annie and IDC dives deeper into
Posts by Jacob Parcell
Dec 10, 2013

Trends on Tuesday: Kids are Going Mobile

From the time they can grasp an object in their hands, children are reaching for electronic gadgets of all kinds—particularly our smartphones and tablets. The early adoption of mobile is growing each year as evidenced by this infographic from EveryDayFamily.com. 30 percent of 2- to
Posts by Lisa Wilcox
Sep 10, 2013

CDC’s Solve the Outbreak App

Mobile Gov Experiences are agency stories about creating anytime, anywhere, any device government services and info. This entry is a story shared by Centers for Disease Control and Prevention. Centers for Disease Control (CDC) launched a free, educational iPad app called “Solve the Outbreak,” which lets users play
Jun 18, 2013

How to Do Usability Testing with Kids

What do kids know about Web design? As we found out, quite a lot. Recently our DigitalGov User Experience Program teamed up with the Kids.gov team to get some big time feedback from some pint-sized testers in a hallway test. We tested with almost 20 kids ages 6 to 14 at our GSA office,
Posts by Jonathan Rubin
Apr 26, 2013

CDC’s Solve the Outbreak App

The Centers for Disease Control has launched a new table app Solve the Outbreak designed to teach users how CDC’s disease detectives save lives everyday. In this interactive, engaging app, you are a disease detective who gets to decide what to do when an outbreak
Feb 21, 2013

Using Gamification in Federal Projects

Gamification is the practice of using game technology or design principles for something that is not inherently game-like. Some examples include: bronze, silver, and gold badges for reading a set number of books, progress bars in online surveys, leader boards for top grades on an exam, or rewards for attending in-person events. As gamification projects are
Posts by Mike Kruger
Nov 30, 2012

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