Mobile

Apple’s iOS Terms of Service & Developer Program License Agreement

May 30, 2013 |

The information included in this article is based on the experiences provided by members of the MobileGov Community of Practice. Read »

Functionality and Usability Testing Resources

May 25, 2013 |

Functionality testing verifies that the functions of a product or service is working as intended. Each function is tested by providing appropriate input, verifying the output and comparing the actual results with the expected results. Usability testing measures the ease of use and intuitiveness of a product or service by asking users to perform a Read »

Make Mobile Gov with the Mobile Application Development Program

May 23, 2013 |

Anytime, Anywhere, Any Device. The 21st century imperative to deliver government information and services to the public anytime, anywhere and on any device makes mobile a critical tactic in the federal Digital Government Strategy. Read »

Federal Mobile Code Sharing Catalog Is Here

May 13, 2013 |

Federal agencies have a new resource to help them make content and services available anytime, anywhere, and from any device–the federal Mobile Code Catalog sponsored by the Digital Services Innovation Center. This catalog is hosted on GitHub (more on why that matters in a moment). Read »

Cracking the Mobile Contracting Nut

May 6, 2013 |

Mobile is a fast moving technology leaving many agencies feeling behind the contracting eight-ball. Between finding those rockstar mobile developers, figuring out what to ask for in a statement of work (SOW), the time it takes getting a contract to get those expert resources, agencies are challenged in making Read »

Using Gamification in Federal Projects

Nov 30, 2012 |

Gamification is the practice of using game technology or design principles for something that is not inherently game-like. Some examples include: bronze, silver, and gold badges for reading a set number of books, progress bars in online surveys, leader boards for top grades on an exam, or rewards for attending in-person events. As gamification projects are Read »

Mobile First Webinar Recap

Aug 3, 2012 |

Federal agency mobile implementation is an important aspect of the Digital Government Strategy, so last week the Mobile Gov team and Digital Gov University partnered for a “Mobile First” Webinar. A “mobile first” approach is where new websites and applications are designed for mobile devices first, instead of designed for the traditional desktop. Representatives from government and the private sector Read »

BIA Wikithon

Jul 12, 2012 |

Mobile Gov Experiences are agency stories about creating anytime, anywhere, any device government services and info. This entry is a story shared by Bureau of Indian Affairs. The Read »

RIM/Blackberry Mobile Development Webinar Recap

May 16, 2012

The Mobile Platform Development Series was developed to help government agencies learn how to deliver government content–information, data and services–anytime, anywhere and on any device. One way to deliver content to citizens is via applications on mobile devices or native mobile apps. Government agencies need technical expertise on developing apps on the various platforms. Today we bring Read »

Battle Royale: Mobile Web Versus Mobile Apps

Nov 28, 2011

When agency folks gather together to talk about mobile gov, the number one question asked is, “Should we do a mobile app or a mobile web site?” To help people with that question, we became fight promoters and sponsored THE BATTLE OF THE CENTURY!! Mobile Web Vs. Mobile Apps Two champions debated this hot topic: Neil Read »

Making Mobile Gov Project

Jun 21, 2011 |

Making Mobile Gov was a three phase multi-media project created by the MobileGov Community of Practice to help federal agencies discover, discuss and design a citizen-centric path to mobile government services and information. Held during the summer 2011, this project served three strategic goals: Educate—provide resources for mobile evangelists to help inform decision makers on Read »