Gamification

Deep Dive: Using Data Technology + Innovation for Lyme Disease

Mar 18, 2019 | , ,

A 14-week sprint delivered digital tools that used federal open data to address Lyme and tick-borne diseases. Read »

Deep Dive: Using Data Technology + Innovation for Lyme Disease

Deep Dive: How a Health Tech Sprint Pioneered an AI Ecosystem

Feb 27, 2019 | , ,

Seven teams created digital tools that help in finding experimental therapies for patients, and for clinical trials to recruit new patients. Read »

Deep Dive: How a Health Tech Sprint Pioneered an AI Ecosystem

The Cutting EDGE: New Virtual Training Prepares First Responders for Active Shooter Incidents

Aug 3, 2017 |

Amidst the chaos of an active shooter event, preparedness is key to a seamless, swift and effective response—and a new video game funded by the Department of Homeland Security (DHS) Science and Technology Directorate and the U.S. Army Research Laboratory just might do the trick. Read »

Engineering the Chaski Relay: A Touchscreen Game at the National Museum of the American Indian

Mar 31, 2017 |

On visiting The Great Inka Road: Engineering an Empire exhibition at the Smithsonian National Museum of the American Indian, it is impossible not be taken by the sheer scale of the Inka Road. Qhapaq Ñan, or the Road of the Inka, is a 25,000-mile long road system that fed the rapid expansion of the Inka Read »

Trends on Tuesday: Pokemon Go-es Away Slowly

Aug 30, 2016 |

The wildly popular, augmented reality game we reported on for Trends on Tuesday a few weeks ago and the focus of a piece about government agencies using it to engage citizens appears to have hit a ceiling and is slowly losing active fans in August according to a recent report in Bloomberg. While the mobile game may Read »

Catch the Mall! With Pokemon and Public Services

Jul 12, 2016 | ,

“… I have never seen so many people of all ages walking around our civic spaces and small businesses interacting as I have this morning. Teens catching them. People catching them in line for coffee. Moms outsmarting their kids. Local youths teaching my toddler how to throw a ball. Full grown adults. Marines. Kids on Read »

Trends on Tuesday: Adoption for Pokémon Go Mobile App Goes Crazy

Jul 12, 2016 |

Augmented Reality games have existed for years, but have mostly failed to catch a mainstream audience; Pokémon Go just changed all that this weekend. The game that launched early this month has exploded in popularity and is close to surpassing Twitter in daily active Read »

How Gamification Can Break Down Bureaucracy and Address Real World Problems

Apr 15, 2016 |

The world’s toughest challenges require out-of-the-box thinking. But how can agencies facilitate intentional, structured collaboration that leads to this thinking? Gamification. To address issues ranging from maritime piracy to Naval energy use to 3D printing, the Navy uses gamification via MMOWGLI, the Massive Multiplayer Online Wargame Leveraging the Internet. MMOWGLI is an online gaming platform that Read »

Designing User-Friendly, Educational and Engaging Mobile Gaming Apps

Feb 19, 2016 |

How do you reach audiences with important health information and leave users asking for more? Is it enough to create responsive websites written in plain language or to design apps with health tips optimized for handheld devices? While those ideas are a step in the right direction, we do not live in a world where, Read »

NOAA’s CrowdMag App: Citizen Science on the Go

Jun 18, 2015 |

The rise in mobile device usage has created a rise in expectations: the public wants new and innovative interactions with all organizations, including government. Incorporating social media in mobile websites and native apps is one way federal agencies have increased public interaction. Six agencies have leveraged native app functionality for crowdsourcing purposes. The National Oceanic Read »

Trends on Tuesday: Mobile Gaming Habits

Dec 10, 2013 |

We’ve reported before that playing games is one of the most popular activities on mobile devices. A recent study by App Annie and IDC dives deeper into Read »

Trends on Tuesday: Kids are Going Mobile

Sep 10, 2013 |

From the time they can grasp an object in their hands, children are reaching for electronic gadgets of all kinds—particularly our smartphones and tablets. The early adoption of mobile is growing each year as evidenced by this infographic from EveryDayFamily.com. 30 percent of 2- to Read »

CDC’s Solve the Outbreak App

Jun 18, 2013

Mobile Gov Experiences are agency stories about creating anytime, anywhere, any device government services and info. This entry is a story shared by Centers for Disease Control and Prevention. Centers for Disease Control (CDC) launched a free, educational iPad app called “Solve the Outbreak,” which lets users play Read »

How to Do Usability Testing with Kids

Apr 26, 2013 |

What do kids know about Web design? As we found out, quite a lot. Recently our DigitalGov User Experience Program teamed up with the Kids.gov team to get some big time feedback from some pint-sized testers in a hallway test. We tested with almost 20 kids ages 6 to 14 at our GSA office, Read »

CDC’s Solve the Outbreak App

Feb 21, 2013

The Centers for Disease Control has launched a new table app Solve the Outbreak designed to teach users how CDC’s disease detectives save lives everyday. In this interactive, engaging app, you are a disease detective who gets to decide what to do when an outbreak Read »

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